Dante vampire hunter

Cursed Moon Power Collection by Play’n GO: Five Free Spins Levels and the Soul Fire Multiplier

Cursed Moon Power Collection is a Play’n GO video slot released on 20 August 2026, combining a gothic monster-hunting theme with Coin collection, Instant Win prizes, a rising Soul Fire Multiplier and a five-stage Free Spins system. The story follows Dante, a vampire hunter who has become one of the creatures he once pursued and now hunts Dracula in the hope of recovering his humanity. That narrative is closely tied to the mechanics: Dante’s progress is represented by collection events and a Level Meter that becomes increasingly important when Free Spins begin. Rather than relying on one isolated bonus feature, the game connects its base-game multiplier, Slay Collector symbols and Free Spins progression so that events before and during the bonus can influence the value of later collections.

How Cursed Moon Power Collection Builds Its Base Game

The base game uses five reels and four rows, producing 1,024 ways to win. Regular combinations are formed by matching symbols on adjacent reels from left to right, so there is no traditional set of fixed paylines to follow. The higher-value character symbols represent the gothic cast, including a wolf, zombie, Mr Hyde and vampire, while lower-value card symbols occupy the rest of the standard paytable. A Wild can also assist with ordinary winning combinations by replacing regular pay symbols, although it does not substitute for the game’s feature symbols.

The 1,024-way structure provides the background for the more important collection mechanics. Ordinary symbol combinations can produce wins on their own, but Coin and Instant Win symbols follow different rules. They are placed mainly on the three central reels and need a Slay Collector on one of the outer reels before their values are awarded. This creates two types of result on the same spin: a normal ways win can be calculated from matching symbols, while the Collector system separately checks whether any visible prizes should be gathered.

Published game specifications list Cursed Moon Power Collection as a high-volatility title with a maximum win of up to 15,000 times the total stake. A commonly listed RTP setting is 96.20%, although Play’n GO games can be supplied with alternative RTP configurations, so the figure shown in the game information at a particular operator should be treated as the relevant one. RTP describes a theoretical return calculated across a very large number of rounds; it does not predict what will happen during an individual session. The high-volatility profile is equally important because substantial gaps between stronger feature results can occur.

Coin Values, Instant Wins and the Slay Collector

Coin symbols can appear on reels two, three and four with values ranging from 1x to 9x the stake. Landing one or several Coins is not enough to receive those amounts. At least one Slay Collector must appear on reel one or reel five during the same spin. When that happens, the Collector gathers the qualifying Coin values currently visible on the grid. This arrangement makes the outer reels particularly important whenever several valuable Coins have accumulated across the centre of the screen.

Instant Win symbols work in a similar way but carry larger fixed prizes. The available awards are Mini at 10x the stake, Minor at 50x, Mega at 100x and Major at 1,000x. Under normal conditions, these symbols also require a Slay Collector before their value is awarded. A Major symbol therefore represents a potential 1,000x prize rather than an automatic payment simply because it has appeared. This distinction matters when reading the screen, because Coin and Instant Win symbols are opportunities for a collection rather than ordinary paying symbols.

The Slay Collector is therefore the link between the visible prize symbols and an actual collection. It can appear on the first or fifth reel in both the base game and Free Spins, gathering eligible values from the central reels. The mechanic becomes more significant when several Coins or an Instant Win symbol are visible at once, because the collection is calculated from everything that qualifies on that spin. Its value can then be changed again by the active Soul Fire Multiplier, making the Collector and multiplier systems closely connected rather than independent features.

How the Soul Fire Multiplier Changes Coin Collections

The Soul Fire Multiplier is one of the defining mechanics in Cursed Moon Power Collection. During the base game, Soul Fire Multiplier symbols can appear on reel five and increase a separate multiplier meter. The meter begins at x1 and can rise through x2, x3 and x4 to a maximum of x5. Each qualifying Soul Fire symbol raises the current level by one step. This multiplier is retained long enough to influence later collection events, which means its purpose is not limited to the particular spin on which the Soul Fire symbol appears.

The multiplier applies specifically to values gathered through the collection system. If Coins worth a combined 12x are collected while the Soul Fire meter is showing x3, for example, the multiplier can turn that part of the collection into 36x. Instant Win prizes are also affected. A qualifying fixed prize can therefore become considerably larger when collected while the meter is above its starting level. Regular wins produced through the game’s 1,024 ways do not receive this multiplier, so an x5 Soul Fire meter does not automatically multiply every winning combination visible on the reels.

This separation prevents a common misunderstanding about the feature. Soul Fire is not a general win multiplier that remains attached to all payouts. Its main role is to increase the value of successful Slay Collector events. As a result, raising the meter is only one part of the sequence: useful Coin or Instant Win symbols must still appear, and a Collector must arrive under the appropriate conditions. A high multiplier with no collection produces no special payment by itself, while a Collector at the basic x1 level can still award every qualifying prize visible on that spin.

What Happens When the Multiplier Rises, Falls and Resets

The Soul Fire meter does not simply climb to x5 and remain there permanently. Available game documentation describes a starting value of x1, with every Soul Fire Multiplier symbol raising it by one step. If the higher multiplier is not refreshed, it can fall back by one level on a subsequent spin. A completed Slay Collector event returns the meter to x1. This creates a temporary window in which a stronger multiplier can be available, rather than allowing an elevated value to accumulate indefinitely throughout the entire session.

Consider a sequence in which Soul Fire raises the meter from x1 to x2 and then to x3. If a Collector subsequently lands alongside several Coin symbols, their collected total is multiplied by the active x3 value before the meter returns to its starting state. The same principle applies when an Instant Win symbol is involved. The important point is the order of events: building the multiplier creates greater potential for the next qualifying collection, but it does not guarantee that a valuable Coin arrangement, Instant Win or Collector will arrive while the stronger value remains active.

The distinction also helps put the advertised x5 maximum into context. An x5 meter describes the strongest multiplier available for eligible collections, not a fivefold increase to the slot’s overall return or to every prize. Cursed Moon Power Collection remains a game of chance in which each result is determined by the game rules and random outcome generation. The multiplier can produce noticeably larger collection events when the right symbols coincide, but there is no playing pattern that can force Soul Fire, a Collector or a particular Instant Win to appear.

Dante vampire hunter

How the Five Free Spins Levels Work

Free Spins begin when Rage Scatter symbols appear on reels two, three and four in the required combination. The feature starts with eight Free Spins and changes the layout from five reels by four rows to a five-by-five grid. That extra row raises the number of available ways to win from 1,024 to 3,125. The expanded screen also provides more space for the symbols used by the collection system, which is important because the five Level Meter stages gradually add further improvements to the Coin and Instant Win mechanics.

Level progression is not restricted entirely to the bonus. Play’n GO states that Level Up symbols can advance the five-stage meter in both the base game and Free Spins, although the actual level enhancements are applied during Free Spins. When another Level Up is achieved during the bonus, the meter moves forward by one stage and three additional Free Spins are added. The feature can contain up to 20 Free Spins in total, so progression can extend the round as well as strengthen the mechanics that operate on the expanded grid.

The five levels are cumulative rather than five unrelated versions of the bonus. The early stage improves collection behaviour, while later stages introduce stacked prize symbols across the central reels. Each subsequent stage retains the earlier improvements and adds another one, meaning a round that reaches a higher level benefits from more than just the most recently unlocked effect. The fifth and final stage then introduces a guaranteed Instant Win element, providing a clear end point for the progression system rather than allowing the meter to increase without a limit.

Level Lock, Extra Spins and What Progress Carries Forward

At Level 1, the Free Spins feature introduces a double-collection effect for qualifying prizes. Level 2 adds stacked Coin or cash-value symbols to reel two. Level 3 extends this stacked-symbol behaviour to reel three, while Level 4 brings the same improvement to reel four. The result is a gradual strengthening of the three central reels on which collectible prizes appear. Because these upgrades accumulate, reaching Level 4 means the bonus is operating with the earlier collection improvement as well as stacked prize possibilities across all three middle reels.

Level 5 is the top stage and adds a guaranteed Instant Win or cash-pot event under its special rules. The guaranteed prize does not depend on the normal Slay Collector process in the same way as ordinary Coin and Instant Win symbols. This gives the progression a defined final reward after the stacked-symbol upgrades of Levels 2, 3 and 4. Reaching this stage still does not establish what the final Free Spins result will be, since regular symbol outcomes, collections and prize values remain variable throughout the feature.

Level Lock is what makes the progression system unusual across separate Free Spins rounds. A Level Lock symbol can appear during Free Spins and preserve the level that has been reached. Instead of automatically returning to the starting stage after that bonus ends, a later Free Spins feature can resume from the saved level. Without a lock, progression normally resets after the feature. This means the game has two forms of development running alongside each other: Level Up symbols can strengthen the current bonus and add extra spins, while Level Lock can preserve an achieved stage for a future bonus. Together with Soul Fire and Slay Collector, that gives Cursed Moon Power Collection a connected set of mechanics without requiring unusually complicated rules to understand.